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Recipes

Description

Shaped Recipes

To make a recipe, create a file in the 'config/customRecipes' folder with an extension of '.recipe'. Then you have to call for each recipe the recipes.addRecipe() function.
With arguments it looks like that:
recipes.addRecipe("[output] [count] [width] [height] [input block/item 1] [input block/item 2] ...");
output is the item the recipe produces. Can you damagevalues (i.e 35-2)
count is the output count.
width is the width of the recipe.
height is the height of the recipe.
The input blocks/items are the items/blocks which are needed for the recipe. They are arranged from left to right and from top to bottom. Can use damagevalues (i.e 35-2)

Shapeless Recipes

To make a recipe, create a file in the 'config/customRecipes' folder with an extension of '.recipe'. Then you have to call for each recipe the recipes.addShapelessRecipe() function.
With arguments it looks like that:
recipes.addShapelessRecipe("[output] [count] [input block/item 1] [input block/item 2] ...");
output is the item the recipe produces. Can use damagevalues (i.e 35-2)
count is the output count.
The input blocks/items are the items/blocks which are needed for the recipe. They are arranged from left to right and from top to bottom. Can use damagevalues (i.e 35-2)

Examples

recipes.addRecipe("50 4 1 2 263 280");

This would be the recipe for the torch.